In the Press

Interview with Mark Smith

I speak with Mark Smith of Game Chronicles about my work on Blue Isle Studios' Valley, focusing on the artistic and technical considerations of game composition.

Interview with Paul Policarp

I speak with Paul Policarp of PressA2Join about my soundtrack for Blue Isle Studios' Valley and my work with live musicians.

Interview with Stephen Crane

I speak with Stephen Crane of TorontoGameDevs about my creative process and my soundtrack on Blue Isle Studios' Valley.

Acclaim

PlayStation LifeStyle

"One of the best video game soundtracks in the industry."

XBox Tavern

"The outstanding music is pitch perfect...brilliant musical score."

BitCultures

"The soundtrack is excellently composed, filled with beautiful tracks that elicit a wide range of emotions."

Thanks for visiting!

I am a composer specializing in game music with deep classical roots. I am also a Ph.D. student in the Harvard University Department of Economics.

I enjoy composing story-driven soundtracks based on recurring motifs and orchestral arrangements. This style particularly lends itself to role-playing games, but I have also worked on platformers and mobile games. I collaborate with a number of live musicians in order to create emotional, unique scores that complement and enhance the project's atmosphere.

I am always looking for interesting new projects to work on. If you're developing a game that stretches the boundaries of the genre, I want to hear from you!

Current and recent projects may be found here; references and a credits list are available upon request.